Forgotten Futures Tables

These tables are provided for personal use only. They may be copied freely, but must not be sold.



Costs of characteristics

Value1234567*
PointsFree23571014*
© Marcus L.Rowland 1997* at discretion of referee ONLY

Attack Versus Defence

This table is used for all attempts to achieve something by using a characteristic or skill. Roll 2D6; if the result is less than or equal to the number indicated on the table, the attempt succeeds.
A dash (-) indicates that there is NO chance of success, otherwise 2 is ALWAYS a success, 12 is ALWAYS a failure.
AttackingDefending
123456789101112131415161718
176543222----------
2876543222---------
39876543222--------
4109876543222-------
511109876543222------
61111109876543222-----
7111111109876543222----
811111111109876543222---
91111111111109876543222--
10111111111111109876543222-

Skills

SkillBase ValueNotes
ActorAvM&SAny form of stage performance.
ArtistAvM&SAny artistic endeavour.
AthleteBSwimming, running, etc.
Babbage EngineMUse also for computers, golems, etc.
BrawlingB *Boxing, wrestling, & improvised weapons.
BusinessMAny financial or organisational work.
DetectiveAvM&SGood at noticing small details.
DoctorM/2Knowledge and licence to practice.
DrivingAvB&MAny ground vehicle.
First AidMEmergency treatment to stop bleeding etc.
LinguistMCovers reading, writing, speaking, etc.
MarksmanMUse of directly aimed projectile weapons.
Martial ArtsAvB&S/2Any martial art. Allows multiple attacks.
MechanicMAny form of engineering etc.
MediumS/2A genuine medium, not a fake.
Melee WeaponAvB&MAll close range non-projectile weapons
Military ArmsMUse of field guns, explosives, etc.
Morse CodeMKnowledge of morse and basic telegraphy.
PilotAvB&M/2Use for aircraft, submersibles, etc.
PsychologyAvM&SUse to spot lies, calm people, etc.
RidingAvB&SRiding all animals, and training them.
ScholarMDetailed knowledge of a topic or topics.
ScientistMUse of any science.
StealthB/2 *Hiding, camouflage, sneaking, etc.
ThiefAvB&M/2Pick pockets, locksmith, forgery, etc.
* Free at base value

Combat Attack Modifiers

These are added to or subtracted from the attacking skill, to a maximum of 10 or a minimum of 1
DescriptionmodifierNotes
Attacker hasn't moved+1
Target is immobile/inanimate+1
Target is twice man sized or more+1
Target is very close+1Projectiles only
Using a fully automatic weapon+1Machine guns etc.
Firing both barrels together+1Shotgun, Derringer, etc.
Target is TOO close-1
Target is running/moving fast-1
Target is half man sized or less-1
Target is distant-1Projectiles only
Target partially hidden or camouflaged-1
Attacking multiple targets-2
Attacker is ducking or dodging-1
Target is ducking or dodging-2
Attacking for limited damage-1
Attacking for minimal damage-2

Damage Results

If an attack causes damage, oppose its Effect to the target's BODY, check the result on this table, then read off damage from the weapon description.
Roll NeededColumn A if resultColumn B if resultColumn C if result
23-122-
33-122-
45-123-42
56-123-52
67-124-62-3
78-124-72-3
89-125-82-4
910-125-92-4
1011-126-102-5
11126-112-5

Melee Weapons

Effect is based on BODY or skill.
WeaponMultiple TargetsEffectDamageNotes
ABC
FistNo [1]BODY [2]BBKO
KickNo [1]BODY [2]BKOKO/I
WrestlingNoBODY [2]BKOKO/I
Animal BiteNoBODY+2FIC
Animal ClawNoBODY+1FIC
Animal HornsNoBODY+2FIC/K
[1] Using Martial Arts one fist and one kick attack in a single round.
[2] Martial Artists use BODY or Martial Arts for Effect, whichever is better.
ClubMax 2 [3]BODY+1BFKO/KEg cricket bat, truncheon
SpearNoMeleeFIC/KAs a thrusting weapon
AxeNoBODY+2FIC/K
SwordMax 2 [3]Melee+1FIC/K
DaggerNoMelee+1FII/KEg flick knife
WhipNoMelee/2BBF
ChairNoBrawlBFI/KO
Broken bottleNoBrawl+1FFI
NunchuksMax 2 [3]M. ArtsBFKO/KMartial Artist ONLY
StaffMax 3 [3]Melee+2FIKO/C
[3] Targets must be within 5ft. Attacks are at -2 Effect. Multiple attacks are available with the Martial Artist skill ONLY

Projectile Weapons

Effect is usuallu based on BODY or skill.
WeaponMultiple TargetsEffectDamageNotes
ABC
SpearNoMeleeFIC/KThrown
AxeNoBODY+1FIC/KThrown
DaggerNoMeleeFIIThrown
ShirukinMax 3M.ArtsBFFThrown
BoomerangNoMarksmanBFKO/IThrown
Cricket ballNoMarksmanBFKO/IThrown
LongbowNo [4]BODY+1FIC/KA hunting bow
CrossbowNo7FIC/KA military bow
[4] Maximum 2 targets if attacking with Martial Arts skill.

Firearms etc.

Effect is based on weapon type etc.
WeaponMultiple TargetsEffectDamageNotes
ABC
Small handgunMax 2 [5]4FFI/Ceg .22 revolver
Big handgunMax 2 [5]6FIC/Keg .357 magnum
Huge handgunMax 2 [5]8IIC/Keg .44 magnum
Small rifleNo5FFI/Ceg .22 rifle
Big rifleNo7FIC/Keg Winchester
Huge rifleNo9ICKeg Elephant gun
Small shotgunMax 2 [5]4FII1 barrel
Small shotgunNo [5]8* / 4IICFiring both barrels
Large shotgunMax 2 [5]7FIC/K1 barrel
Large shotgunNo [5]14* / 7ICKFiring both barrels
[5] Hand guns can fire at two targets, or twice at one target.
* Shotguns can fire twice at one target, fire at two different targets, or fire both barrels at once for double Effect at short range ONLY. At longer ranges the Effect is NOT doubled!
Machine pistolYes [6]7FIC/Keg Schmeisser
Submachine gunYes [6]9FIC/Keg Tommy Gun
Machine gunYes [6]11FIC/Keg Gatling Gun
[6] Reduce Effect by 2 for additional targets
HarpoonNo15ICC/KNon-explosive whaler
HarpoonNo25CCKExplosive whaling harpoon

Explosives etc.

Effect is based on weapon type and radius of explosion
WeaponBlast radiusEffectDamageNotes
ABC
Stun grenade6ft8BKOI+KO
Hand Grenade10ft10FIC/KE.g. Mills bomb
Dynamite10ft10FIC/K+2 effect/stick
Mortar shell10ft10ICK
Howitzer shell10ft15ICK
Anti-tank mine10ft20ICK
Car bomb20ft15ICK
Truck bomb20ft20ICK
Flame thrower10 ft10IIC/KNo damage outside 20ft

Unusual Weapons

Effect is based on weapon type etc.
WeaponMultiple targets / Blast radiusEffectDamageNotes
ABC
Radium gunNo / NA8FIC/KBurroughs' Mars
Stun gunYes / 3ft8BKOKOMost SF
DisintegratorYes [6] / NA15ICKMost SF
Heat RayYes / 75ft30CKKWar Of The Worlds
Black smokeYes / 500yd10CKKWar of the Worlds
Hydrogen bombYes / 1 ml40CKKNot recommended!
Mini gunYes [6] / NA15ICKSee Terminator 2

Miscellaneous damage

Effect may vary with time, speed, etc.
CauseEffectDamageNotes
ABC
Impact
Falls1+1/storeyBIC/K
Car crash (passenger/driver)1+1/10MPHFIC/K
Run over2+2/10MPHFIC/K
Poisons
"Mickey Finn"8KOKOC/K
A small amount of strychnine6ICK
A lot of cyanide10CKK
A tiny amount of arsenic3-IC
A lot of arsenic6ICK
Cobra venom8ICK
Chloroform or ether6+1/roundKOKOC/K
Fleury's Gas3+1/roundF FISee FF I
Chlorine (WW1 poison gas)7+1/minuteICK
Martian gas6+2/minuteICKSee FF II
Gas chamber (execution)Automatic kill
Drowning / suffocation1+1/30 secIIC/K *
Electrocution
Electric Cattle fence4-BF
110 V (US mains)6FIC/K
220/240 V (European mains)8FIC/K
Electric fence (5000 Volts)15CKK
Electric chair (execution)Automatic kill
Fire
Match1+1/roundFFF
Candle flame2+1/roundFFF
Bonfire4+2/roundFII
Petrol bomb7+3/roundICC/K
Blast furnace10+10/roundCKK
Volcano20+10/roundCKK

Wound Effects

WoundBodyRecovery PeriodRecovery DifficultyNotes
Bruised-1 Day2Purple marks etc.
Flesh Wound-11 Week4
Injury-21 Month6
Two Injuries-41 Month8Cannot fight
CriticalN/AN/A8Unconscious, dying
Knocked out-6D6 minutes4